Formats, Specs & Delivery
Video codecs, bitrate science, per-platform export settings, frame rates, loudness standards, and storage planning for video projects.
Six articles about the settings that decide whether a video plays, how good it looks, and what it costs to store. The first two are the foundation: what a codec actually is as distinct from a container, why editing codecs and delivery codecs are opposites, and how bitrate and resolution relate — including why raising resolution without raising bitrate makes a video worse rather than better. The third separates a delivery specification into the half that never changes and the half that is platform policy and needs checking every time, which is a more durable answer than any table of current limits. The fourth covers frame rate: what twenty-four, thirty and sixty each do to motion, why shutter speed rather than frame rate produces the look people call cinematic, and exactly which mixed-rate conversions judder. The fifth is about loudness, and it starts from the fact that peak level does not measure what listeners hear — then explains why platform normalisation has made the old habit of mastering as loud as possible actively counterproductive. The last is arithmetic: bitrate divided by eight, times duration, times cameras, which is the calculation that turns a storage emergency into a line on a shoot plan. Where figures are given they are ranges rather than fixed values, because the requirement depends on the footage. Where a platform's current rules matter, the articles say to check them rather than repeating numbers that will be stale. Learning which category a given setting falls into is more durable than memorising any of the values in it.
All 6 articles in Formats, Specs & Delivery
Planning Storage for Video Projects
File size is bitrate multiplied by time, which makes it the one thing in video production you can predict exactly. Most storage crises are arithmetic nobody did before the shoot.
Audio Loudness Standards and Why Your Video Sounds Quiet
A mix that peaks at zero can still sound quieter than everything around it, because peaks are not what people hear. Loudness is measured over time, and platforms adjust your video to their own target whatever you deliver.
Frame Rates: 24, 30, 60 and What Happens When You Mix Them
Frame rate is not a quality setting. It decides how motion is sampled, how much blur each frame carries, and whether footage from two sources can sit on the same timeline without stuttering.
Export Settings for Each Major Platform
Most export advice is a table of numbers that was true once. The durable version separates the settings that are properties of video from the ones that are policy, and treats the second group as something to verify.
Bitrate, Resolution and Quality: How They Actually Relate
Raising resolution without raising bitrate makes a video worse, not better. Bitrate is the budget the encoder spends on detail, and resolution decides how many places it has to spend it.
Video Codecs Explained for People Who Just Want It to Play
A codec decides how much quality survives a given file size and which devices can open the result. Those two things pull against each other, and every codec is a position on that trade.
